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Product Description When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Minda. Using the power and unique control of the Wii console, The Legend of Zelda: Twilight Princess has incredibly precise aiming control. The Wii Remote and the Nunchuk controller are used for a variety of game activities, including fishing and special sword attacks. Players ride into battle against troops of foul creatures using an amazing horseback combat system, then take on massive bosses that must be seen to be believed! Amazon.com When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old. The most epic Zelda ever launches with the Wii. Link roams an entirely new land of Hyrule. View larger. Take control of your trusty horse as you travel from quest to quest. View larger. Link must solve a number of challenging puzzles to progress to boss battles. View larger. Fishing with the Wii Remote is a fun and worthwhile diversion. View larger.Link's journeys, reinvented Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule.More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games.As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies.The Twilight Realm awaits Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good.Puzzling puzzles Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss.In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, Twilight Princess will delight young and old gamers alike.
Combines the interface features of the Wii with the Zelda franchise
Amazing horseback combat system
Attacks, moves, and even fishing, are controlled with the Wii Remote
Link transforms into different creatures as part of his quest
Don't get me wrong; I LOVE the Legend Of Zelda series and readily admit that it is the BEST series Nintendo has. But that also means that the standards are pretty high. I admit that I played Skyward Sword before this one, which may have influenced my opinion for the sake that Skyward Sword just feels so natural and smooth to play. Skyward Sword is a true motion control game; Twilight Princess is not. If you want to see what I mean, go to the end of the review. Otherwise:Let's start with the good--The storyline follows the same pattern of virtually every Zelda game made since Ocarina of Time: A few early dungeons to collect some items to stand up to the evil that threatens the land; once you have acquired them you find out that they just won't be enough. So you embark on the quest to try to find the other items, and so on and so forth. Considering that they have used this basic outline over and over again, you would think it would get stale. But honestly, it just doesn't. This strategy adds a lot of length to the game, so you don't notice that the skeleton is pretty much the same, especially because the layout of Hyrule is not exactly the same in every game. You'll spend a good amount of time riding around and discovering new shortcuts from place to place.The dungeons get a PERFECT score for difficulty. The puzzles here are not cookie-cutter and if you want to solve them in anything less than an hour you have to observe, not just look around. Obviously for some you will need certain items, that's just the way it's always been done. But there were some that I had to do over again: these challenges actually expanded as I came back to them again--excellent design because they were harder the second time around.The wolf transformation adds a nice dynamic to the game and is blended perfectly into the game. There will be times when you need to be the wolf, but they won't be so overwhelming that you will get annoyed.The music is... well, Nintendo has taken quite a while to get on the symphony-music bandwagon. All midis here, which can actually get a little annoyingThe side quests are a little annoying as well, to be perfectly honest. The main example is one where you are escorting a wagon to a village to protect it from attackers as it goes. Instead of doing what real intelligent beings would do and just go as quickly as possible the game has the wagon go around in circles until you've defeated a certain enemy. If you don't defeat that enemy, you have to follow the wagon in the same futile circle until you've defeated that enemy which is when you have to move on to yet another futile circle. And because this side quest was necessary to the storyline of the game, you can't get out of it...Combat leaves a lot to be desired, especially the bosses. Their movements were very predictable, and instead of attacking all the time, most of the bosses just sat there and only attacked occasionally. Basically, all you have to do is find out their patterns and take them out like so. That's fine for a dungeon puzzle, but when you're in combat you get the most thrill as the game comes closer to a real fight. The game tries to compensate for that by teaching you certain combo attacks as you go, but it's just not the same. You swing your remote, but to do a truly satisfying attack you have to do some button combos at the same time--not at all like a real fight.Which brings me to the main criticism of the game. I say it would have been better on GameCube because billing this version of the game as 'motion control' gaming is deceptive. Example: When playing, swing the remote horizontally and Link swings his sword horizontally; swing the remote vertically, and Link swings his sword HORIZONTALLY; thrust the remote forward to stab, and Link swings his sword HORIZONTALLY. All the game is doing is triggering an algorithm, something along the lines of "If the remote beam moves this many pixels, swing the sword," but leaves out the direction of the swing. If you want to do things like stab or swing vertically you have to combine some buttons to the mix, which makes it feel more like an arcade fighter game than a smooth, motion control game where your character's movements actually follow your own. That fact annoyed me the most when trying to fight, and in all honesty it made fighting quite a bit harder, especially when the enemy has one particular weak spot which you have to hit just right, but can't because the game doesn't have the programming to let you put the sword exactly where you want to on the first strike. It's honestly like having a car that turns left when you turn the wheel left, but turns left when you turn the wheel right.This game does have a lot going for it... on the GameCube. From the major glitches of the fighting it is obvious to tell that this was intended to be a GameCube game, but was then rushed to be available on the Wii. The only advantage that this gave the game was allowing you to swing your sword while running--great to cut grass quickly and wipe out larger numbers of smaller enemies. If it weren't for the controller problems this game would be about as close to perfect as it could be: lots of gameplay, challenging dungeons, entertaining and complex characters, and a massive world that begs to be explored. But you get all of that on the GameCube version, too, without the headache of having controls that don't always do what they are billed as doing.In one of the biggest (and greatest) Legend of Zelda games of all time, our hero embarks on one of the most epic and unexpected adventure imaginable.Our story begins in the land of Hyrule in the small village of Ordon. A young man of seventeen embarks on a journey to save his friends, others, and ultimately the entire land, when evil from the land of Twilight envelopes the kingdom, turning it into perpetual twilight, where light ceases to exist...Play as either Link or Wolf Link as you progress through the game. (Note: Towards the beginning of the game, you will not have a choice. Gameplay will follow a specific pattern until a certain point. Then you will be able to transform at will.) Also, (as in previous Loz games), you can name your character (and your horse) whatever you choose. (For simplicity, I will just refer to him as Link.) As Wolf Link, use your instincts (senses) to discover hidden objects and areas. As Link, use an assortment of weapons and gadgets, ranging from your classic array of arrows and bombs to new ones like the spinner. (Don't worry, I won't tell you what it does.)Defeat a variety of enemies, solve puzzles, and explore both familiar lands (like Gerudo Desert, Kakariko Village, and Lake Hylia) and new lands in a whole new way. Not only is the scope of this game extraordinary, but it is also simply beautiful and breathtaking in its details. (I thought "Ocarina of Time" was amazing, but there is no comparison between the two when it comes to this aspect. "Twilight Princess wins hands down.Speaking of which, I can not say whether this is the best LoZ game or not. In my humble opinion, it is my favorite so far. (I have only played about three or four other LoZ games.) Anyway, it is a fun game that will not disappoint. I have enjoyed every moment of this game and will probably play it over again."Twilight Princess" is rated Teen for Animated Blood and Fantasy Violence. Some bosses might be scary or difficult for some. Puzzles can be somewhat difficult for younger ones (tweens and young teens). (Hey, you might find them difficult yourself.) If you are worried about the game content or looking for an age guide to this game, it is highly recommended you look up parent reviews for this game to determine if this is right for you and your family.Overall, just a really fun and exciting game.Je pensais que ce jeu serait plaisant mais ce n'était pas le cas.JouerHaven't opened yet, but everything looks fine.Game was in excellent condition and arrived on time, no complaintsArrived mint many thanks